Obsidian refuses to stay in its lane and Pentiment proves it

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Pentiment appeared almost two-thirds into the Xbox and Bethesda Games showcase at E3 2022. By this point, we’d already taken an extensive look at Redfall. We’d been shown gameplay from the much-anticipated Hollow Knight: Silksong, and had spied some gorgeous new footage of A Plague Tale: Requiem. We’d learned more about Fallout 76’s incoming underground-set expansion The Pitt, we’d seen more of Flintlock: The Siege of Dawn, we’d clapped eyes on Minecraft Legends, and had been wowed by The Last Case of Benedict Fox. And then, Pentiment.  

A detailed look at Starfield was all but certain to close out Xbox and Bethesda’s jam-packed, 90-minute-long event – which it did, the space-faring RPG ultimately commanding a dedicated segment that ran close to 20 minutes. But in the meantime, what the hell was this? A branching narrative, choice-driven, 2D point-and-click-style adventure game, set in the post-medieval time period with an eye-catching hand-drawn art style. Seemingly. It really was hard to say for sure. And so, we saw a long haired man being awoken by a young girl named Ursula poking at him with a stick. Then the same man meandering around town, and later ending his day with a bit of pastel drawing. Then, boom, a dead body. A Wheel of Fortune-style mini-game. An eye patch-wearing mortician presiding over a naked corpse. A different man fly fishing. A grave digger. A banquet. A busy church service. A burning effigy. 

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